For starters there were about five moments throughout the course of it that I thought I was done, but I really wasn't because I'd be taking a render and then realize "aw damn it I forgot _____." Tons of small details that were way harder than I thought they would be made for the slowest workflow ever. That's not even counting the fact that I omitted a lot of details!
This wouldn't have been so bad if it hadn't kept crashing the program all the time. *_* I honestly can't even count how many times the program crashed while I was working on this. Often times during saving, thereby resulting in piles of corrupted files. Even with frequent iterative saving and Autodesk's autobackup feature, the amount of progress I lost on this was insane. Probably the worst one was before Bronycon, in which I lost all my work on the sandals and toga, which completely destroyed my motivation to work on it again. OKAY COMPUTER I GET IT I NEED MORE RAM, GEEZ.
That's not counting the fact that it was just generally hard. The hair took forever because it was really hard to get it to look right from all angles. The arm looked like it was at the same angle at the reference image, until the hair and goblet were added and I realized it was way too far back, except moving it forward kept putting it into all sorts of physically impossible positions and I couldn't figure out how to position the goblet in a way that it wasn't cutting into the wrist.
I'd rather make three Discords than work on something this hard again. Chrysalis is gonna be cake compared to this.
BUT DAMN IF SHE ISN'T IMPRESSIVE IN THE END.
lol don't you just hate how the 2d artist only have to worry about one angle, while the 3D artist has to worry about 360 angles.
Oh don't get me wrong, I am not trying to put down any 2D or 3D artist.
it's just that the 3D balance game can be very frustrating sometimes, since it seems to be always one little thing that throws the whole look off.
Yeah I understand the issue with lighting, also now see why some artist use several different programs.
No one program can do it all, I see that now with ZBrush and how it is limited on rendering and lighting.
Also since I am self taught on a lot of the software, I lack a solid foundation for artistic insight on how things should look.
Of course trying to figure things out is part of the fun.